Jan 12, 2008, 10:45 AM // 10:45
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#21
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by Rahja the Thief
STORM ANET HQ~!
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I'd love to. Honestly, you'd think by now that the people who keep letting these things happen (post-to-pre glitches, the outpost exploits, the controlled client crashing, and the forgettingtoaddabossuntilayearlater, just to name a few examples) would have been replaced by now.
But I guess everyone is just too focused on cranking GW2 out as fast as they can to worry about the security holes and openly exploitable features of GW1's coding. Throw a band-aid on it, and hope nobody peels it off. Great policy.
Yeah, good luck with GW2 guys... Really.
__________________
Stay Breezy
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Jan 12, 2008, 11:00 AM // 11:00
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#22
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Lion's Arch Merchant
Join Date: Apr 2007
Guild: Ancient Shaolin Guardians
Profession: E/D
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I always miss exploits, maybe they dont exist and its Anet trying to look like they are doing something xDDDD
Well i hope someone up there figures out soon, if you dont look after your followers in gw, then they wont go to gw2 because they will have found another game by then.
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Jan 12, 2008, 11:01 AM // 11:01
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#23
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Desert Nomad
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Quote:
Originally Posted by Faer
Yeah, good luck with GW2 guys... Really.
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I hope they make an encrypted dat file this time, and encrypted communications between client/server too, and encrypted data in RAM. That way nobody will know a thing and hacking will be impossible, even botting will be impossible.
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Jan 12, 2008, 11:15 AM // 11:15
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#24
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/retired
Join Date: Dec 2005
Location: On the Beach
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Sweet, GW starts to look like good old internet explorer.
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Jan 12, 2008, 11:48 AM // 11:48
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#25
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Desert Nomad
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Quote:
Originally Posted by jackie
Sweet, GW starts to look like good old internet explorer.
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IE6 for the smart, IE7 for the fool. And I love your avatar (not more than Firefox)
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Jan 12, 2008, 11:48 AM // 11:48
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#26
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Wilds Pathfinder
Join Date: Oct 2005
Location: Belgium
Guild: none
Profession: N/E
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Quote:
Originally Posted by NeHoMaR
I hope they make an encrypted dat file this time, and encrypted communications between client/server too, and encrypted data in RAM. That way nobody will know a thing and hacking will be impossible, even botting will be impossible.
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I hope they don't. Encryption/Decription on so many levels is going to greatly increase the server load, causing higher ping and severe lag.
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Jan 12, 2008, 12:26 PM // 12:26
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#27
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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So how, exactly, did people get post items in to pre this time? Surely previous patches have closed off any links to the Guild Hall?
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Jan 12, 2008, 12:28 PM // 12:28
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#28
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Krytan Explorer
Join Date: Sep 2006
Location: Treehouse #1
Profession: W/
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Quote:
Originally Posted by Rahja the Thief
QFT and for historical accuracy. You called it Upier. You called it.
Also QFT, because it is just that, TRUTH. Assume the pitchfork and torch position. STORM ANET HQ~!
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lol... classic!
This made me smile, best 2 posts yet today!
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Jan 12, 2008, 12:47 PM // 12:47
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#31
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Krytan Explorer
Join Date: Jun 2007
Location: Australia
Guild: Oz
Profession: E/R
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The simple solution I see to handle this is Change the way Pre in Profs works
to the same system as in Factions and NF where you can go to GH ect
from teh starting areas.
I know that would mess with the Titles and such that people have worked so hard on in Pre.
They did add the char bags and Charr Salvage Kits just go all the way and open it all up and be done with it.
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Jan 12, 2008, 01:06 PM // 13:06
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#32
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Krytan Explorer
Join Date: Sep 2006
Guild: Lady Ainowa
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Quote:
Originally Posted by NeHoMaR
I hope they make an encrypted dat file this time, and encrypted communications between client/server too, and encrypted data in RAM. That way nobody will know a thing and hacking will be impossible, even botting will be impossible.
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hacking is never impossible
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Jan 12, 2008, 01:46 PM // 13:46
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#33
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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Are you all really that naive to think that any game out there has no bugs? Every and I repeat EVERY game has bugs, every game will have some botard exploiting something that will need to get patched. Millions of people work on windows, guess what, some botard breaks it and finds bugs, same thing happens with every game that gets any kind of game play. The reason you see it a bit more now, people have less new things to do, so they are getting into things they shouldnt. Idle minds are the devil's workshop
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Jan 12, 2008, 02:09 PM // 14:09
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#34
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Forge Runner
Join Date: Jun 2006
Location: US
Guild: Old Married Gamers {OMG}
Profession: W/
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why don't they just open pre up to the guild hall...i mean come on...numerous exploits involving taking stuff into pre...or just add in a storage in pre...problem solved. There is no way to rebalance pre...so the only way to make it "balanced" is to give everyone access to everything in game
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Jan 12, 2008, 02:26 PM // 14:26
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#35
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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Dear posters who have no idea what you're talking about (which is most of you).
I am actually a real life flesh and blood coder. I work with scripting languages, primarily building website, extranet, and intranet tools. Most of my code is limited to 500 lines or less, though some of the things I build reach into the thousands.
This is magnitudes smaller than the code that likely exists in Guild Wars. I do not have to build input that accept multiple direction commands. I do not have to build hit detection. I do not have to build constant streams of back and forth data that operates in near-to-real-time.
I have bugs in my code. I am still able to find high demand for my skills basically anywhere I go because I'm almost always one of the most experienced candidates with the best portfolio.
If you ever find a coder who is capable of programming anything that is objectively perfect, please let me know. Such a godlike being would be worth billions to any company on the planet with the ability to pay.
Also, most "Hello World!" textbook examples are not even entirely properly implemented, and they're usually only five or six lines max, so STFU about the "zomg the game still has bugs fire the devs for not meeting my entirely ridiculous expecations" crap when clearly your entire technical knowledge is limited to your ability to nuke a Hot Pocket.
tyvm
Signed,
Annoyed person who actually lives outside of a video game 5 days a week
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Jan 12, 2008, 03:42 PM // 15:42
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#36
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Site Contributor
Join Date: Jan 2006
Profession: R/
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Wow this is how many times an exploit like this has been "fixed"?
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return."
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Jan 12, 2008, 04:18 PM // 16:18
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#37
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by makosi
So how, exactly, did people get post items in to pre this time? Surely previous patches have closed off any links to the Guild Hall?
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festival = rollback = exploit back?
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Jan 12, 2008, 04:22 PM // 16:22
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#38
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Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
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Would they just put a storage box there already?
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Jan 12, 2008, 04:24 PM // 16:24
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#39
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Wilds Pathfinder
Join Date: Sep 2005
Location: Washington
Profession: W/E
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Quote:
Originally Posted by Woop Shotty
Would they just put a storage box there already?
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Would solve a lot of problems. Its not like its anything more than a training area anyway. Some people make it out to be more than that, but its not.
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Jan 12, 2008, 04:29 PM // 16:29
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#40
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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Quote:
Originally Posted by Guild Wars
Fixed an exploit that could be used to introduce post-Searing items into pre-Searing.
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Are you guys able to read? It said "could", which means that it wasn't used. So basically it was fixed before anyone used it.
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